Still, I have played a few more scenario games in the past year, and I think this one is much more balanced...again please let me know what you think either here, on Bloomilk or SWMGamers....
The LAAT’s intercom buzzed, the pilot’s voice crackling to life.
“Time to target, 2 minutes.”
Teeth looked around at Slim.
“You fitted up?”
His partner twisted in the bulky dropsuit.
“Yeah. I’m fine.”
It had three months to the day since Slim’s injury. Three months of retraining, physio and bacta treatments.
“It feels good to be back out.”
Teeth smiled under his helmet.
“Good. Let’s run the mission parameters again. For luck.”
“Jedi Master Rin Colas and his padawan are being held captive aboard an airbound detention facility. They carry the codes to open several space lanes in this sector. Their recovery is vital. We are to insert and rapidly free them. Upon their recovery, signal for exfiltration and ISP speeders will pick us up. It is imperative that they are recovered alive.”
“Sounds easy,” Slim replied, his voice betraying the sarcastic smile on his face.
The pilot’s voice cut in again,
“Thirty seconds – ready up.”
The two ARCs took their places at the door.
“Ten, nine, eight,” the pilot counted down.
“Let’s do this,” Slim barked to Teeth, the two bumping their helmets together.
“Three, two, one, GO GO GO!”
The two clones dropped from the open door and plummeted. Aligning themselves in freefall, both ARCs kept their eyes on their helmet trackers, making sure they would land on target.
“In sight,” Teeth’s voice buzzed. Both clones tracked their positions to land on target.
Cutting in their anti-grav harnesses they slammed into the ground with a roll, bringing their weapons up.
“Clear,” barked Slim.
“Clear,” replied Teeth, “Let’s move.”
Scenario special rules:
Republic Commando – Sev (Slim)
Republic Commando – Scorch (Teeth)
3 x Droideka (Battle of Theed)
5 x Battle Droid
2 x Super Battle Droid
1 x Battle Droid Officer
Set these out as shown on the map.
The Jedi and droids in red are not active until the Jedi are freed (see below).
The two ARC troopers are need to rescue the two Jedi and lead them to extraction at the ISP speeder.
The droids must stop them.
If both Jedi escape, the Republic win.
If all Republic characters are defeated, the Separatists win.
If only 1 Jedi escapes the Republic win.
The two ARC troopers are fitted with reactive armour to aid their dangerous entry.
This has the in-game effect of granting them:
Due to their sudden entry, the two ARC troopers (Sev and Scorch) activate first.
The Republic character may choose to activate 1 or 2 characters per round.
The Separatist character must activate 2.
The Republic player automatically wins initiative until the Jedi are freed.
Freeing the Jedi:
In order to free the Jedi, one of the ARC troopers must end their move in the green square. This opens the door and allows the Jedi to move.
As soon as the door is opened, all of the droids in RED may immediately move up to their speed. Then the Jedi may move up to their speed.
Once this has happened, roll for initiative to start the next round – from this point on, roll initiative each round.
The ISP speeder (blue) will arrive at the start of the Republic player’s turn after the SECOND roll for initiative. It may shoot on the turn it arrives.
If the speeder is destroyed, a second will arrive after the FIFTH initiative roll. If this is destroyed, then the Separatists win, unless all Separatist forces are defeated and at least one Jedi is still alive.